![]() ![]() Given that it shoots out 3 powerful fireballs, it’s an impressive Materia that has great control and Area of Effect (AoE). To be more specific, it leads to poisoning, silencing, stopping, and even death. Not only does it deal raw damage but it also inflicts several status debuffs on the enemy. Hell Firaga is a relatively powerful piece of Magic Materia. Effect: Shoots out 3 damage-dealing fireballs that also Poison, Stop, Silence, and inflict Death upon the enemy.Instead, when acquired, they become items that can be accessed through the Summon feature in the DMW. However, unlike in previous games, Summon Materia do not work like regular Materia. Summon Materia summon monsters to the battlefield to fight alongside Zack. However, a lighter purple shows that the Materia grants a boost to DMW abilities. However, they do not require to be paired with any sort of Materia.Ī deeper purple color indicates that the Independent Materia grants stat boosts to Zack. ![]() some of these also grant these modifications and boosts to DMW abilities. Independent Materia are a special type of Materia that modify and improve Zack’s stats. However, a deeper sea blue indicates that the Materia deals with Solider Points. If you see a light blue ord, just know that it’s a Support Materia that grants certain status effects or elements. Support Materia provide additional effects to already-quipped Command or Magic Mateira. But a paler yellow color signifies a spell that’s related to items specifically. Offensive Command Materia are a deep yellow in color. However, unlike Magic Materia, Command Materia don’t always cost AP. They are the physical equivalents of Magic Materia. Command MateriaĬommand Materia deal physical damage that takes up AP instead of MP as compared to Magic Materia. And lemon green Materia indicate that the Materia inflicts some status effects on the enemy or Zack. Lighter green Materia are usually defensive or healing Materia. Offensive Magic Materia are dark green in color. These Materia allow Zack to cast certain magic spells. Magic Materia are the most common type of Materia in Crisis Core Reunion. Materia are divided into 4 categories in Crisis Core: Final Fantasy VII Reunion: Magic Materia Materia are the main abilities you will be using to deal damage to enemies as well as inflict other effects on them or yourself. Curaga and Full Cure are powerful healing Materia.Energy is the next best Materia that deals damage to a single target multiple times in a row.Quake is another powerful Materia that attacks all enemies on the ground, ignoring aerial enemies.Costly Punch deals massive amounts of damage and increases your max attack to 99,999.The best Materia in Crisis Core: Final Fantasy VII Reunion is Costly Punch.And the way you use these Materia depends on your playstyle. Keep in mind that this list is most definitely not a complete list. Hence, to help you make a more informed decision, here are the best Materia in Crisis Core Reunion ranked. However, there are a few others that will benefit you a lot when fighting giant enemies. Types Of Materia In Crisis Core Reunion. ![]()
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